The Background Dialog  
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- Menu "Options - Background" - Short Cut: + "B".  
 
In the background dialog you can stipulate a color gradient in the background on rendering, or a complex atmospheric sky model with or without clouds and fog, or simply a bitmap.  
The background is managed as an object with the following attributes:  
1.The background can be switched on or off here in the background dialog via the <Background On> button or just like other objects in the select objects dialog by de-selecting the background object there. If the background is switched off, it simply appears in black.  
2.The background can be animated. The background object can be worked on in the animation dialog in exactly the same manner as all other objects, e.g. copy, delete or insert new keyframes. Instead of object movements, however, the background colors, cloud and fog parameters are animated.  
 
The Preview Window
The preview window in the central part of the dialog provides a quick preview of the scene when changing background settings. There is a selector box underneath the preview window providing several preview modes:  
·Panorama, no objects - Only the background is rendered, as seen from a predefined panoramic camera view. The panoramic view is ideal for adjusting parameters of landscape scenes with atmospheric backgrounds.  
·Panorama, only planes - In addition to the background all plane objects in the scene are displayed. Most projects contain a plane to clip the scene downwards and towards the horizon. If not, and an atmospheric background without fog is applied, the background will simply be mirrored at the horizon.  
·Panorama, complete scene - The complete scene is rendered into the preview window.  
·Camera - no objects, only planes and complete scene - the same as the panoramic view but except this time the current camera settings are used to render the scene.  
 
Copy Panoramic Camera Settings to Current Scene Camera  
You can copy the settings for the standard panoramic view to the current scene camera by operating the <Panorama -> Camera> button.  
 
Add Plane Object  
If you have forgotten to create a plane you don't need to leave the dialog and change into the Create Plane dialog. Simply operate the <Add Plane> button to generate a new plane for your scene. This button is only available if no plane as yet exists in the scene.  
 
Visual Background Library
On the right side of the dialog the visual background library is located. Double click on a thumbnail picture to load an existing background file and modify it to your needs or add your own backgrounds to the library using the save function. All types of backgrounds can be saved, although it would be unreasonable to save a simple color range background, for instance, since color range files can be saved separately in the color range library anyway.  
See also: General library functions to save, load or delete entries or to create sub-folders.  
 
In addition to the general library functions that are applicable to all libraries in CyberMotion, there are some special settings for the saving and loading of background files:  
 
Load - replace sun settings - In addition to the background parameters a background library file also saves the settings for activated sun light objects, since the appearance of a cloud formation depends strongly on the light incidence of the sun. You can decide via the <Load - replace sun settings>, if you want to overwrite the current settings for the sun with the data from the library file or not. This setting effects only activated sun lights, all other light types including parallel light sources with the <sun> option switched off will not be saved or replaced by a background file.  
 
Save - includes animation data - If this button is selected the background object will be saved including all keyframes related to it (if animated). Otherwise only the parameters of the current keyframe position are saved - resulting in the background as it is presented in the preview window.  
 
Select a Background Model
In the upper left of the dialog there is a selector box in which you can choose the type of background model you want to apply. Depending on the selected background the relevant parameters appear on the left side of the dialog:  
·Simple Color Range  
·Atmoshere - Including background colors, filters, clouds, fog, stars, snow, rain...  
·Background Bitmap